D&D Tavern Map Generator
Every campaign starts in one. Roll a tavern battle map with a front door on the road, a common room full of round tables, a bar counter, a hearth-lit kitchen and a storeroom behind. Rearrange the furniture for your bar brawl and export it in seconds.
Drawing the map…
Pick a tool above to paint terrain, drop props or tokens, and remove what you don’t need. Each square is 5 ft.
Export for your table
Map key
Read-aloud writer
What goes into a tavern map
Medieval and early-modern inns were built around one big public room with the service areas at the back, and the generator follows that plan so the map reads instantly at the table:
- Common room at the front, with round tables and chairs set in rows that leave aisles to fight along.
- Bar counter against the service wall, backed by kegs. It gives half cover (+2 AC) to anyone ducking behind it.
- Fireplace on the side wall. Shoving someone into it is a classic improvised hazard; 1d10 fire damage is the Dungeon Master’s Guide benchmark for a minor hazard.
- Kitchen with a cooking hearth and its own back door, the obvious escape route for a pickpocket.
- Storeroom stacked with crates and barrels: somewhere to hide, stash contraband, or find the trapdoor to the cellar.
- Stairs up to the guest rooms, so the fight can spill onto a balcony.
Questions game masters ask
How big should a D&D tavern map be?
A village inn fits in about 24 × 16 squares (120 × 80 ft) including the kitchen. A city tavern with a stage or gaming tables runs 30 × 20 or more. The generator defaults to 28 × 20 with a road along the front.
Does the tavern have an upstairs?
The generator places stairs in the common room. For the upper floor, open the D&D map maker, paint wood floor and walls, and place beds to make guest rooms at the same grid size.
Can I move the tables?
Yes. Choose Remove prop to take out tables or chairs and Place prop to put them back where you want, for example to clear space for a brawl in front of the bar.
What makes a good tavern fight?
Tables and the bar counter give half cover, the fireplace is a hazard, the kitchen back door is an escape route, and the stairs let a rogue take the high ground. Give every one of those a job in the scene.
More tools for your prep
- Battle map generatorAll five map types, editor and exports.
- D&D map makerPaint your own map on a blank grid.
- Dungeon generatorRandom rooms, corridors, doors and traps.
- Cave map generatorNatural caverns with pools and stalagmites.
- Forest battle mapsTrails, streams, clearings and undergrowth.
- Throne room mapsDais, pillars, carpet and side doors.
- Ready-made battle mapsPick a finished map and download it.
- Encounter builderCheck 5e encounter difficulty by XP.
- D&D gridPrintable grids and diagonal movement.
- Roll20 & Foundry guidePixel sizes and import steps.