D&D Tavern Map Generator

Every campaign starts in one. Roll a tavern battle map with a front door on the road, a common room full of round tables, a bar counter, a hearth-lit kitchen and a storeroom behind. Rearrange the furniture for your bar brawl and export it in seconds.

Drawing the map…

Pick a tool above to paint terrain, drop props or tokens, and remove what you don’t need. Each square is 5 ft.

Export for your table

Map key

Blank grids have no key yet; the read-aloud writer works from the props you place.

Read-aloud writer

Turns this layout into boxed text to read at the table, plus three tactical hooks. Uses AI; the map itself never needs it.

What goes into a tavern map

Medieval and early-modern inns were built around one big public room with the service areas at the back, and the generator follows that plan so the map reads instantly at the table:

  • Common room at the front, with round tables and chairs set in rows that leave aisles to fight along.
  • Bar counter against the service wall, backed by kegs. It gives half cover (+2 AC) to anyone ducking behind it.
  • Fireplace on the side wall. Shoving someone into it is a classic improvised hazard; 1d10 fire damage is the Dungeon Master’s Guide benchmark for a minor hazard.
  • Kitchen with a cooking hearth and its own back door, the obvious escape route for a pickpocket.
  • Storeroom stacked with crates and barrels: somewhere to hide, stash contraband, or find the trapdoor to the cellar.
  • Stairs up to the guest rooms, so the fight can spill onto a balcony.

Questions game masters ask

How big should a D&D tavern map be?

A village inn fits in about 24 × 16 squares (120 × 80 ft) including the kitchen. A city tavern with a stage or gaming tables runs 30 × 20 or more. The generator defaults to 28 × 20 with a road along the front.

Does the tavern have an upstairs?

The generator places stairs in the common room. For the upper floor, open the D&D map maker, paint wood floor and walls, and place beds to make guest rooms at the same grid size.

Can I move the tables?

Yes. Choose Remove prop to take out tables or chairs and Place prop to put them back where you want, for example to clear space for a brawl in front of the bar.

What makes a good tavern fight?

Tables and the bar counter give half cover, the fireplace is a hazard, the kitchen back door is an escape route, and the stairs let a rogue take the high ground. Give every one of those a job in the scene.

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